Escape from the Dark Dimension
Trap Continuous

Escape from the Dark Dimension

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Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 54

Escape from the Dark Dimension — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 54 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

The card is a Continuous Trap that Special Summons a banished DARK monster, so its value is converting banish-zone resources into a board body without spending a card from hand. The scoring is held down by the self-destruct linkage: the summoned monster is destroyed when this card leaves the field, and this card is destroyed when the monster is destroyed, so the line is fragile to backrow removal and to any destruction of the target. High ATK or a strong target body does not add points; only the recursion route and its cheap, single-slot cost are credited. Deck presence in 77 recent decks (mainly Sacred Beast and Predaplant) confirms a real, practical role, but it is not used to inflate the score.

Axis scores

Axis Score Evidence
Accessibility 55 Live only once a DARK monster is banished, and it must be Set first as a Trap; the deck sample shows it is run in 77 decks, 83% in one gameplay type (verified text + observed deck stat).
Combo & Conversion 50 Converts one banished DARK monster into one board body; no recorded combo boards exist, so the conversion ceiling is text-only inference (inferred).
Resource Economy 50 Special Summons from banish at no card cost, but the link destroys and banishes the target when this card leaves, so there is no net advantage or GY refuel (verified text + inference).
Effect & Interaction 30 No hand trap or negation; its only interaction is a conditional destruction tied to its own leave-field trigger (verified text).
Material Utility 35 The summoned body's material value depends entirely on which DARK monster is recovered, and the card is not a material itself (inferred).
Resilience & Flexibility 40 Set Trap that is removed by backrow destruction; its destruction also ends the summoned monster, so it has one route and little redundancy (verified text + inference).
Deck-Building Efficiency 65 One slot, averaging 1.29 copies per deck, with no garnet or self-lock; the DARK-banish requirement limits portability (observed deck stat + inference).

Calculation

Weight profile: Primary role Recovery/Recursion only; no secondary role blend. Intrinsic ≈ 50, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a banished DARK monster as a board body without spending a card from hand
  • Single-slot inclusion at about 1.29 copies per deck with no garnet or self-lock
  • Active in 77 recent decks across Sacred Beast and Predaplant homes, with consistent partner co-occurrence

Weaknesses

  • Requires a DARK monster in the banish zone before it does anything
  • Its leave-field and target-destruction links make the summoned monster and this card dependent on each other
  • No recorded combo boards, so its conversion ceiling is unverified

Counters / choke points

  • Backrow destruction, since the Continuous Trap must remain on the field for the summoned monster to persist
  • Destruction of the summoned target, which also destroys this card under its second effect
  • Banish-denial on the DARK monsters it needs to recover

Best use

Recovery/Recursion. Decks: Sacred Beast, Predaplant. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Continuous Trap; Special Summons a targeted banished DARK monster; destroys that target when this card leaves the field and banishes it if so; destroys this card when the target is destroyed; 77 decks run it, 1.29 average copies, 83.1% in gameplay type 7; Co-occurs in 75.3% of decks with several named partners
  • Observed: Sacred Beast (35.1%) and Predaplant (26%) are the main archetype homes; Top partner co-occurrence is 75.3% for several cards
  • Inferred: Recovery/Recursion is the primary role because the card recovers a banished monster rather than starting or searching; The leave-field and target-destruction links make the line fragile to backrow removal
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token, so copy limit is assumed 3 No usage statistics (StatisticsCard) for archetype inclusion beyond the deck sample No rulings supplied for the leave-field and target-destruction interaction











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